If there's already 1 or more Sleeping Ghosts following Pac-Man, they Sleeping Ghosts will form a line behind Pac-Man. Sleeps in place until Pac-Man is within a 1-Dot radius, then it wakes up and follows directly behind Pac-Man. She has no Scatter mode.įollows after Pac-Man. If Pac-Man jumps, Spunky jumps at an equal height, making her impossible to jump over. He has no Scatter mode.įollows after Sue. He's difficult to jump over because of this. If Pac-Man jumps, Funky jumps slightly lower than Pac-Man. The "angry" state is also given a visual indicator.įollows after Sue and is about as slow. Slowly chases after Pac-Man, but can glitch to jump near Pac-Man's location.Īcts identically to how he did in the original Pac-Man. If Pac-Man gets far enough away, Spunky falls back asleep. Sleeps in place until Pac-Man is within a 4-Dot radius, then Spunky wakes up and chases after Pac-Man. Sue never moves vertically.Īppears in groups of 4 and move back and forth. If there's no way to go down, he moves in Pac-Man's direction until there's no wall underneath him.Īppears in groups of 3 and slowly moves left and right, following Pac-Man. Moves downward unless a wall is in the way. From there, she'll wait in place until Pac-Man appears in her sight again. If Pac-Man comes within her line of sight, she charges after Pac-Man and only stops once hitting a wall. Once he's reached his Power up limit, he no longer appears in the maze.ĭirectly chases after Pac-Man, and only ever chases him.įollows along a wall either clockwise or counter-clockwise. He can only power up a certain number of Ghosts each maze, with the amount of Ghosts he can power up depending on the world number. When he contacts the target Ghost, he powers him up and returns to the home. When spawning from the Ghost Home, one of the other Ghosts will slow down and Kinky will target them. However, he can only do this when he's at the center of the maze.Īcts the same as she did in the original Pac-Man, but when powered up gains the ability to jump to a spot near Pac-Man at any point in time.Īcts the same as he did in the original Pac-Man, but when powered up gains the ability to spit out rows of 3 large Pac-Dots at random, but only in areas without Pac-Dots. The "angry" state is also given a visual indicator.Īcts the same as he did in the original Pac-Man, but when powered up he gains the ability to make a morrored clone of himself along the Y-axis of the maze. If powered up, he gains a dash ability where he can dash after Pac-Man in horizontal tunnels. His Scatter Mode corner is the lower-left.Īcts identically to how he did in the original Pac-Man. During Scatter mode, she heads towards the upper-left corner.Ĭhases directly after Pac-Man, but tries to head to his Scatter corner when within an 8-Dot radius of Pac-Man. Due to a bug in the original game's coding, if Pac-Man faces upwards, Pinky's target will be 2 Pac-Dots in front of and 2 to the left of Pac-Man. He heads to the lower-right corner during Scatter mode.Ĭhases towards the spot 2 Pac-Dots in front of Pac-Man. His target is relative to both Blinky and Pac-Man, where the distance Blinky is from Pinky's target is doubled to get Inky's target. He also has an "angry" mode that is triggered when there are a certain number of dots left in the maze.ĭuring Chase mode, his target is a bit complex. Also, many Ghosts don't have proper official names, so those without will be marked with an unofficial name.įollows Pac-Man directly during Chase mode, and heads to the upper-right corner during Scatter mode. If a Ghost behaves identically to the original Pac-Man version, they won't be mentioned in an additional chart.
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